The early concept for Druid City was to produce it as quickly as possible, and to make use of a lot of flat angles to make this possible.  My idea was to rip off Grandma Moses’s perspectives in order to keep some artistic integrity, but I decided that the art style was so boring that I used less and less of it in Volume 2, and completely trashed it by Volume 3.  I also thought that by keeping the “camera” in one spot, people could get a sense of movement in the scene and where things were moving in relation to each other. These panels and one particular sequence in Chapter 1 coming up are emblematic of that.

Makes sense for animation, but it’s not too interesting to see in sequential panels at all, so I dropped it and will probably redraw a lot of new stuff to make up for it since I’m remaking Volume 1.

Current Playlist Song: Baak Gwai’s Long Night (Pages 001-011)

Whole Playlist

Druid City Comic 2017
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